- HTML5 user interface
- Content preview
- Multi-tenant and Multi-user
- Native supercharged player
- Multi-layer, multi-threading
- Android, Windows and Tizen
- Host your own server
|US$ – Microsoft Azure June 2017||Basic Shared Folder||CDN /Azure BLOB
|1 Server||2 Servers||2 Servers||3 Servers|
|Hosted Players||1625 players||3750 players||7500 players||15000 players|
|Players downloading concurrently||325 players||750 players||1500 players||3500 players|
|IIS Server VM||$248 (A3)||$998 (A4 x2)||$998 (A4 x2)||$1497 (A4 x3)|
|SQL Server Azure||$139 (S3)||$431 (P1)||$431 (P1)||$862 (P2)|
|Shared Storage / Month / TB||$80||$80||$80||$80|
|BLOB / CDN / Month / TB||–||–||$19||$19|
|Total Monthly Cost||$467||$1509||$1528||$2458|
Note: This configuration is based on a number of players that concurrently download. Your QL Server may host a greater number of players. For instance, operators work with multiple customers that do not update at the same time. In such type of use, 7500 players hosted by QL Server would support 1500 concurrent players downloading. The ratio is 1 out 5.
The above measures are based on Microsoft Azure offering.
|Size||CPU Cores||Memory||Max IOPS|
Note: The maximum number of players downloading simultaneously is independent from the amount of players the QL platform can effectively manage. It is quite possible that a determined configuration can support up to 10 times more players than the indicated number, because generally a platform is shared by several clients who do not necessarily all download at the same time.
QL player features a queuing system. If your server has to handle a higher number of downloads and reach its maximum capacity, QL software will implement a queuing system for players beyond the maximum capacity of your platform.