- HTML5 user interface
- Content preview
- Multitenant & Multi-user
- Native, proprietary
- Multi-layer, multi-threading
- Android, Windows & Tizen
- Reliable 24x7
- Host your own server
- SDK - API
In the digital signage software industry, load balancing distributes workloads across multiple QL servers. It aims to avoid the overload of a single server resource. Using load balancing increases reliability and availability through redundancy and failover capabilities.
Choosing load balancing doubles the number of concurrent players supported.
|1 server A3||2 servers A4||3 servers A4|
|Players hosted by QL Server||1625 players||3750 players||7500 players|
|Player downloading concurrently*||325 players||750 players||1500 players|
|CPU usage average||90%||90%||90%|
Server technical profiles are measured based on Microsoft Azure offering.
|Size||CPU Cores||Memory||Max IOPS|
Operating system: Windows Server 2012.
These metrics are based on Azure media storage hosted by a virtual shared drive to which all IIS servers can access to. It is intended to store content. It must be a virtual shared drive compliant with SMB 3 protocol.
Note: The maximum number of players downloading simultaneously is independent from the amount of players the QL platform can effectively manage. It is quite possible that a determined configuration can support up to 10 times more players than the indicated number, because generally a platform is shared by several clients who do not necessarily all download at the same time.
QL player features a queuing system. If your server has to handle a higher number of downloads and reach its maximum capacity, QL software will implement a queuing system for players beyond the maximum capacity of your platform.